Win-Win

PROJECT + TASKS:

Facebook, Instagram, Freeletics, Uber — the film revolves around the phenomenon of gamification: the use of game mechanics beyond the context of play. In everyday life, these mechanisms often influence users unnoticed, transforming even strenuous or monotonous activities into something seemingly effortless and engaging. They increase motivation and can push individuals to the very limits of their performance. But how manipulable does the human being become in the process?

The documentary Win‑Win, directed by Friedrich Rackwitz, was produced in collaboration with University of Television and Film Munich and the German Public Broadcasting Consortium (ARD).


Official teaser –


The film examines the behavioral research of American psychologist B.F. Skinner and is based on the arguments of experts from the fields of psychology, gamification, cultural and social sciences, as well as a self-experiment conducted by the director.



Ausschnitt aus Film Win-Win der bei den Hofer Filmtagen gelaufen ist.
Ausschnitt aus den Recherchearbeiten für den Film Win-Win.

INTERVIEWS

Sarah Diefenbach

Professor of Business Psychology with a focus on digitalization and human-technology interaction

Roman Rackwitz

is one of the world’s leading gamification pioneers and is considered the most renowned expert in the German-speaking world

Christian Montag

Professor of Molecular Psychology at the University of Ulm; his research focuses on genetic addiction markers and dependence on digital mechanisms, among other topics

Robert Spitz

Actor, acting coach and director; plays Uber drivers Daniel, Johannes, and Anton

Sarah Nies

Professor at Georg August University of Göttingen and researcher at ISF Munich

Christian Huberts

Cultural scientist specializing in games and gaming culture

Roberto Simanowski

Literary scholar, concerned with the impact of digital technology on democracy and calling for more media education

Yu Kai-Chou

Entrepreneur and consultant in the fields of gamification and behavioral design; one of the big names and pioneers of gamification worldwide

Moritz Dittmeyer

earned a doctorate on the concept and ethics of gamification

Gerlinde Lüginger

Leads the bActive project at Bosch-Siemens Home Appliances

Philipp Reinartz

Founder and managing director of the gamification agency Pfeffermind (Berlin), developed the bActive app for Bosch-Siemens home appliances

Lena Kauling

Service technician at Bosch-Siemens Home Appliances

Marcus Heuvelmann

Service technician at Bosch-Siemens Home Appliances

Carsten Buendgen

Trainer for service technicians at Bosch-Siemens Home Appliances

Anne Sauer

Developed the bActive app for Bosch-Siemens home appliances

Mai Vo Dieu

Developed the bActive app for Bosch-Siemens home appliances in collaboration with Anne Sauer and Philipp Reinartz

Simon Alger

Lead Data Scientist at Freeletics, develops the app’s coach algorithm

Philipp Hagspiel

Team Lead Platform Expansion at Freeletics, develops future Freeletics products

Tuna Ümal

training partner

Noma Keynova

training partner

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